-
《
Rhino
命令手册
(
中英文对照
)
》
34ViewToggle
between 3-viewport and 4-viewport display
在
3
视图与
4
视图格局中切换
3Dface
Draw a 3-D polygon mesh face
画三维多边形网格面
3View
Three-viewport layout
3
视图窗口布局
4View
Four-viewport layout
4
视图窗口布局
AddNextU
Add the next control point in the u-direction to the selection
在
U
方向上增加下一个控制点
AddNextV
Add the next control point in the v-direction to the selection
在
V
方向上增加下一个控制点
AddPrevU
Add the previous control point in the u-direction to the selection
在
U
向上增加前一个控制点
AddPrevV
Add the previous control point in the v-direction to the selection
在
V
向上增加前一个控制点
AlignBackgroundBitmap
Align a background bitmap
定位调准背景图
AlignProfiles
Align two curves
定位调准两条曲线
AllCPlanesThroughPt
Move all construction planes through a point
移动所有基准面通过一点
1
AllLayersOn
Turn all layers on
打开所有的层
Along
Track along a line
沿着一条线的轨迹移动
Angle
Measure the angle between two lines
测量两条线间的夹角
ApplyCrv
Apply a curve to a surface
将曲线投影到面上
ApplyMesh
Apply a mesh to surface
将网格投射到面上
Arc
Draw an arc
画弧线
Arc3Pt
Draw an arc through three points
通过三点画一弧线
ArcDir
Draw an arc by end points and direction
通过未端点及方向画一弧线
ArcSER
Draw an arc by beginning point, end point, and radius
通过起始点、端点及半径画一弧线
ArcTTR
Draw an arc tangent to two curves
画一条弧线与两曲线相切
Area
Calculate the area of a surface or polysurface
计算曲面与多边形表面的面积
2
AreaCentroid
Calculate the area centroid of a surface or polysurface
找出曲面与多边形表面的中心点
AreaMoments
Calculate the area moments of a surface or polysurface
计算曲面与多边形表面的几何面积(矩)
Array
Array objects
制作物体的矩形阵列
ArrayCrv
Array objects along a curve
沿一条曲线阵列物体
ArrayPolar
Array objects around a pole
沿一中心点制作物体的圆形阵列
ArraySrf
Array objects on a surface
在模型表面阵列物体
Arrow
Create annotation arrow
画标注箭头线
Arrowhead
Create annotation arrowhead
画标注箭头
Autosave
Autosave
自动存盘
Back
Set to world back view
设为世界坐标后视图
Baseball
Draw a baseball sphere
画棒球式圆球体
3
BaseballEllipsoid
Draw a baseball ellipsoid
画棒球式椭圆球体
Bend
Bend objects
使物体弯曲
Bisector
Draw a line that bisects two lines
画一条等分另两条线的直线
Blend
Blend between two curves
粘合两条曲线
BlendSrf
Blend two surfaces
粘合两个表面
BooleanDifference
Boolean difference
布尔运算
---
差集
BooleanIntersection
Boolean intersection
布尔运算
---
交集
BooleanUnion
Boolean union
布尔运算棗合集
Bottom
Set to world bottom view
转为世界世标底视图
BoundingBox
Create a bounding box of curves
生成曲线的边界框
Box
Draw a box
画一矩形物体
4
Box3Pt
Draw a box with three points
通过三点画一矩形物体
BringViewportToTop
Bring a viewport to the top
将一视图窗拉到窗口最顶层
Cap
Cap open planar holes in a polysurface
封闭多边形物体的平面缺口
Cen
Snap to the center of a circle
捕捉圆的中心点
Chamfer
Chamfer two curves
对两条相交曲线作倒角
ChamferSrf
Chamfer two surfaces
对两个相交的面作倒角
ChangeDegree
Change the degree of a curve
改变曲线的精细度(分段数)
ChangeDegreeSrf
Change the degree of a surface
改变面的精细度(分段数)
ChangeLayer
Change the object's layer
改变物体的层定义
ChangeToCurrentLayer
Change the object's layer to the current layer
将物体所在层定义为当前层
Check
Check objects
检验物体
5
Circle
Draw a circle
画圆
Circle3Pt
Draw a circle through three points
通过三点画圆
CircleD
Draw a circle by its diameter
设定直径画一圆
CircleTTR
Draw a circle tangent to two curves
画一个圆与两条线相切
CircleTTT
Draw a circle tangent to three curves
画一个圆与三条线相切
ClearMesh
Command name changed to RefreshShade.
此命令现改为
RefreshShade
,清除网格< br>Shade
视图
ClearAllMeshes
Clear all render meshes
清除所有
render meshes
ClearUndo
Clear undo buffer
清空释放
undo
命令缓冲区
CloseDisplayWindow
Close the render window
关闭渲染(
render
)窗口
Delete
Delete selected objects
删除选择的物体
DeleteAll
Delete all objects in the model
删除模型中的所有物体
6
DetachTrim
Detach the trimming boundary from a surface
从物体表面上剥离出修整边界线
Dig
Start a 3-D digitizer
开始
3-D
数字化转换
DigCalibrate
Calibrate a 3-D digitizer
校准
3-D
数字化转换
DigClick
Pick a point with a 3-D digitizer
用
3-D
数字转换器拾取一点
DigDisconnect
Disconnect a 3-D digitizer
断开与
3-D
数字转换器的联接
DigPause
Pause a 3-D digitizer
中止
3-D
数字转换
DigScale
Set 3-D digitizer scale
设定
3-D
数字转换的比例
DigSection
Create sections with a 3-D digitizer
利用
EdgeSrf
Draw a surface by edge curves
通过边线生成一曲面
EditPtOn
Show edit points
显示可编辑控制点
EditDim
Edit dimension text
编辑标注文本
7
EditText
Edit two-dimensional annotation text blocks
编辑二维注解文本
Ellipse
Draw an ellipse
画椭圆
EllipseD
Draw an ellipse through its major axes
通过确定几根主轴线画椭圆
Ellipsoid
Draw an ellipsoid
画椭圆体
Emap
Use environment mapping for analysis
使用环境贴图对物体模型进行分析
End
Snap to the end of a curve
捕捉曲线的端点
EndBulge
Adjust the end bulge of a curve
调节曲线末端的凸出部分
Fair
Fair a curve
修整曲线使其平滑(流线形化)
Faro
Start digitizing with a Faro arm
利用法罗臂进行数字化
Fillet
Fillet two curves
对两条相交线倒圆角
FilletEdge
Fillet the edge of a polysurface
对多边形表面边缘倒圆角
8
FilletSrf
Fillet two surfaces
对两个面进行倒角
FitCrv
Fit a curve to an existing curve
使一曲线与另一曲线(控制点数)相匹配
FlatShade
Shade with flat polygon mesh faces in one viewport
在一视图窗显示物体的多边形平面曲格式
Shade
示图
FlatShade1
Shade with flat polygon mesh faces in one viewport plus display grid
在一个视图窗显示物体的多边形平面曲格
shade
示图,并显示栅格线
FlatShadeAll
Shade with flat polygon mesh faces in all viewports
对所有视窗中的进行多边形平面网格式
Shade
渲染
Flip
Flip the direction of a curve or surface
翻转曲线或曲面的法线方向
Flow
Flow objects along a curve
使物体外形沿着曲线形状进行扭曲
From
Snap from a point
从某一个点开始捕捉
Gcon
Measure geometric continuity of two curves
测量两条曲线的几何学连续性
Grid
Toggle the display of the grid
打开
/
关闭栅格显示
GridAxes
Toggle the display of the grid axes
打开
/
关闭栅格坐标轴显示
9
GridOptions
Change the grid options
修改栅格参数选项
GridSections
Set the distance between gridlines
设定栅格线间隔
GridSize
Set the extents of the grid
设定栅格的范围大小
GridThick
Set the number of thin gridlines between each thick gridline
设定粗栅格线间的细栅格的数目
HBar
Edit a curve or surface with handlebars
利用控制点调节手柄编辑曲线或面
Heightfield
Create a surface by color values of a bitmap
根据图片的颜色值生成曲面
Helix
Draw a helix
画螺旋线
Help
Help. Run this command in the middle of another command to get help on
any command.
运行其他命令的过程中敲入进命令,将显示命令的帮助信息
Hide
Hide objects
隐藏(消隐)物体
HideBackgroundBitmap
Hide a background bitmap
隐藏(消隐)背景图
HideOsnap
Hide the Osnap toolbar
隐藏
Osnap
(点捕捉)工具条
10
HidePt
Hide control points and edit points
隐藏控制顶点及编辑点
HideSwap
Swap hidden and visible objects to work on objects previously hidden
显示隐藏(消隐)的物体,以便对其进行编辑
HideToolbar
Hide a toolbar
隐藏工具条
Hotspot
Set the spotlight hotspot
设定聚光灯的热点或热区
Hydrostatics
Display hydrostatic values for surfaces and polysurfaces.
显示曲面或多边形表面的流体静力学值
Import
Import models
导入模型
ImportCommandAliases
Import command aliases from a text file
从文本文件中导入命令文本
Improve
Improve (reparameterize) a curve, surface, or polysurface
重新调整、优化曲线、面或多边形表面的参数
InsertEditPoint
Insert edit points in a curve
在曲线上增加编辑点
InsertKink
Insert kinks in a curve
在曲线上加入纽结
InsertKnot
Insert knots in a curve or surface
在曲线或面上插入结点
11
InsertLineIntoCrv
Flatten a section of a curve
平整化曲线的部分线段
Int
Snap to the intersection of two curves
捕捉两条线的交点
InterpCrv
Draw a curve by interpolating points
通过插入控制点绘制曲线
InterpCrvOnSrf
Interpolate a curve on a surface
在曲面上插入一条曲线
InterpPolyline
Interpolate a curve through a polyline
穿过一条多叉线插入一条曲线
Intersect
Intersect two objects
生成两个物体的相交点
/
线
Inverti
Invert the selection
反选
Join
Join objects together
将两个物体(曲线、曲面、多边形表面)接合在一起
JoinEdge
Join the edges of two surfaces that are out of tolerance
接合两个面偏离表面公差的边线
JoinMesh
Join polygon meshes
接合多边形网格面
JoinSrf
Join selected surfaces
接合定的面
12
Knot
Snap to a knot
捕捉纽结点
Lasso
Select points with a lasso
用套索工具框选点
Layer
Manage layers
管理图层
LayerLock
Lock a layer
锁定图层
LayerOff
Turn a layer off
关闭一个图层
LayerOn
Turn a layer on
打开一个图层
Leader
Draw an arrow leader
画标注箭头线
Left
Set to world left view
设定当前视图为世界坐标左视图
Length
Measure the length of a curve
测量曲线的长度
Line
Draw a line
画线
Line4Pt
Draw a line from four points
通过四点画一条线
13
LineAngle
Draw a line at a specified angle from another line
在距另一条线一定角度处,画一条线
LinearizeTrims
Linearize trimming boundaries of surfaces
将曲面的修剪边界线转化为多叉线
LinePerp
Draw a line perpendicular from a curve
垂直于曲线画一条线
LinePP
Draw a line perpendicular to two curves
垂直于两条曲线画一条线
Lines
Draw multiple lines
画多重线
LineTan
Draw a line tangent from a curve
画一条线与另一曲线相切
LineTT
Draw a line tangent to two curves
画一条线与另两条曲线相切
LineV
Draw a vertical line
画垂直线
List
List data structure of an object
列出物体的数据结构
Lock
Lock objects
锁定物体
Make2d
Make a 2-D drawing
进行二维平面绘图
14
MakeCrvPeriodic
Make a curve periodic
使曲线成为周期曲线(编辑其控制点时,仍能 保持平滑性的封闭式曲线,称作:
周期曲线)
MakeSrfNonPeriodic
Make a surface non- periodic
使曲面非周期性
MakeSrfPeriodic
Make a surface periodic
使曲面周期性
Match
Match two curves
匹配接合两条曲线
MatchLayer
Match the layer of one object to another
匹配接合物体的两个图层
MatchSrf
Match two surfaces
匹配焊合曲面
Maximize
Maximize Rhino
最大化显示
Rhino
视窗界面
MaxViewport
Maximize a viewport
最大化视图
Menu
Toggle the display of the menu bar
打开
/
关闭菜单条的显示
MergeEdge
Merge two adjacent edges of a surface
合并曲面相邻的两条边
MergeSrf
Merge two untrimmed surfaces
合并两个未经修整的面
15
Mesh
Create a mesh from NURBS objects
从
NURBS
曲线物体生成
Mesh
网格物体
MeshBox
Draw a polygon mesh box
画多边形网格立方体
MeshCone
Draw a polygon mesh cone
画多边形网格锥体
MeshCylinder
Draw a polygon mesh cylinder
画多边形网格柱体
MeshDensity
Change density for polygon mesh primitives
修改网格稀密度参数
MeshPlane
Draw a polygon mesh plane
画多边形网格平面
MeshPolyline
Create a mesh from a closed polyline
利用封闭的多叉线生成
Mesh
网格面
MeshSphere
Draw a polygon mesh sphere
画多边形网格球体
MeshToNurb
Convert each polygon in a polygon mesh into a NURBS surface
将多边形网格物体的每个多边形的面转变为
NURBS
曲面
Mid
Snap to the midpoint of a curve
捕捉曲线的中点
Minimize
Minimize Rhino
最小化
Rhino
视窗界面
16
Mirror
Mirror objects
镜像物体
Moldex
Export a DXF file for Moldex
输出
DXF
格式的文件
Move
Move objects
移动物体
MoveBackgroundBitmap
Move a background bitmap
移动背景贴图
Mscribe
Start digitizing with a MicroScribe arm
利用
MicroScribe arm(
直译:微讲录臂
)
开始数字化转换
NamedCPlane
Edit named construction planes
编辑已命名的造模基准面
NamedView
Edit named views
编辑已命名的视图
Near
Snap near a curve
捕捉曲线最近的一点
NetworkSrf
Create a surface from a network of curves
利用一组网格形曲线生成曲面
New
Create a new file
打开一个新文件
NewViewport
Create a new viewport
建立新视点
17
NextOrthoViewport
Make the next viewport with orthogonal projection active
激活下一个视图的直角投射选项
NextPerspectiveViewport
Make the next viewport with perspective projection active
激活下一个视图的透视投射选项
NextU
Select the next control point in the u-direction
选定
U
向上的下一个控制点
NextV
Select the next control point in the v-direction
选定
V
向上的下一个控制点
NextViewport
Make the next viewport active
激活下一个视图
NextViewportToTop
Bring the next viewport to the top
将下一个视图拉到视窗的最顶层
Normal
Draw a line normal to a surface
画条直线垂直于另一个面
NoElev
Turn off elevator mode
关闭垂直升降式绘图方式
NoSnap
Turn object snaps off
关闭物体捕捉
Notes
Add notes to your model
给模型写注解
Offset
Offset a curve
平行位移镜像
18
OffsetSrf
Offset a surface
平行位移镜像曲面
OneLayerOn
Turn one layer on and the rest off
打开一个图层并关闭其它的图层
OneLayerOff
Turn off a layer by selecting an object on the layer
选择图层中的物体以关闭该图层
OnSrf
Snap to a surface
捕捉曲面上最接近的一点
Open
Open an existing file
打开文件
OpenWorkspace
Open workspace
打开绘图工作区
Options
Rhino options
Rhino
参数选项
Orient
Orient objects
定位物体
Orient3Pt
Orient objects by three points
通过三点定位物体
OrientOnSrf
Orient objects on a surface
在曲面上定位物体
OrientPerpToCrv
Align a planar object to a curve.
使一平面物体与曲线对齐
19
Ortho
Toggle ortho mode
打开
/
关闭正交绘图模式
OrthoAngle
Set the ortho angle
设定正交(
ortho
)角度
Osnap
Set a persistent object snap from the command line
在命令行设定固定的
Osnap
物体捕捉
Pan
Pan the view
平移视图
PanDown
Pan the view down
向下平移
PanLeft
Pan the view left
向左平移视图
PanRight
Pan the view right
向右平移视图
PanUp
Pan the view up
向上平移视图
Paste
Paste objects from the clipboard
从剪贴板中贴入物体
Patch
Fit a surface through curves and point objects
利用点与曲线生成曲面(
patch
面片)
Perp
Snap perpendicular to a curve
从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线
20
PerpFrom
Track along a line perpendicular to a curve
从曲线上的一点捕捉垂直于此曲线的直线方向上的点
Perspective
Set to perspective view
设定当前视图为透视视图
PerspectiveAngle
Set the perspective angle
设定透视的角度
PictureFrame
Create a picture frame
生成图片框(作贴图用)
Pipe
Draw a pipe
画圆管物体
PlaceBackgroundBitmap
Place a background bitmap
放置背景图
PlaceCameraTarget
Place the camera location and target location
定位摄像机与焦点位置
PlaceTarget
Place the target location
设定摄像机目标的位置
Plan
Set to plan view of construction plane
将绘图基准面设为顶视平行角度
Planar
Toggle planar mode
打开
/
关闭平面绘图模式
PlanarSrf
Create a planar surface through planar curves
通过平面曲线生成平面
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