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家具设计中英文对照外文翻译文献
家具设计中英文对照外文翻译文献
(
文档含英文原文和中文翻译
)
原文:
Researches
and Development of Interactive
Educational Toys for Children
Abstract
: For
Oriented by the teaching philosophy
carried out an in-depth research on the
interactive mode of children's educational toys.
In
the
research
process,
it
attempted
to
build
a
new
immersed
educational-game
scenario
for
children
by
using
the
new
interactive
technology
so
as
to
inspire
the
children's interest in learning and
exploration. The research object in this paper was
an
interactive
educational
toy-
tap
English
learning
machine
for
children.
After
integrating
the
design
concept
of
this
product
from
an
industrial
design
家具设计中英文对照外文翻译文献
perspective,
we
selected
specific
interactive
technology
and
completed
the
engineering.
Moreover,
we
have
conducted
tests
of
work
principles
and
effect
of
usage
based
on
the
sample
machine.
The
final
result
indicated
that
there
is
a
promising
and
huge
market
potential
to
apply
the
new
interactive
technology
to
development of
educational toys.
Keywords:
Interactive Educational Toys,
Interactive Design, interactive mode
1.
INTRODUCTION
Since
1980s,
human
beings
including
the
children
have
entered
a
digital
age.
Under
the
influence
of
the
advanced
information,
early
stage
education
machines,
electronic
building
blocks,
electronic
wall
charts,
and
other
new
toys
have
become
children's
new
favorites.
With the
influence
of
the
west
teaching
philosophy-
based
learning
parents
are
strongly
agreed
with
such
toys
for
children.
These
modern educational toys will become the
mainstream of toy development due to their
promotion of children's learning,
practical ability, creativity and imagination.
Interaction
exists
in
all
things
contacted
by
humans,
and
interactive
design
emerged to design a kind of
communication and dialogue between human and
objects
to minimize the
wide
range of applications in designing educational
toys.
2.
THE
PLAN
AND
BENEFITS
OF
THE
INTERACTIVE
MODE
OF
CHILDREN
'S TOYS
The rise of various
digital technologies, such as voice recognition,
3D video, and
virtual
reality
technology
etc.,
gives
new
experience
to
people's
perception.
The
author aimed to apply
these new digital technologies to the researches
of interactive
educational toys design.
The plan of the interactive
mode of children's educational toys:
2.1. Voice Interaction
Voice
interaction
voice
includes
touch
voice
interaction,
voice
command
interaction
and
intelligent
voice
interaction.
Touch
voice
interaction
and
voice
command
interaction have been very common, such as
electronic wall charts, televox;
家具设计中英文对照外文翻译文献
intelligent voice interaction is the
author's aim to create a genuine dialogue between
children and simulation
toys through digital technology, to foster
children's language
ability,
particularly in a family with only one child, the
children need a
accompany them to learn
and play with.
2.2. Video
Interaction
Video
interaction
can
be
divided
into
2D
image
interaction
and
3D
video
interaction.
The
former
has
been
broadly
used
in
toys,
such
as
in
multimedia
courseware, image or video of horse
will appear when referring to
interaction is the author's aim to
apply 3D projection technology in the
for instance, when referring to a green
grassland, a grassland projection will appear so
that
children
feel
like
being
on
the
grassland,
which
enhances
children's
learning
experience; meanwhile, this enhanced
emotional experience will prolong the memory
retention time or even extend to a
ultra- long-term memory.
2.3. Narrative Interaction
Narrative interaction is
to
conceive
a story
for the toy
and offer a task role for
children to
make them participate in the story. The steps are
shown in Figure 1:
Fig. 1.
The steps of
narrative
interaction
Based
on
children's
curiosity
and
imitation
psychology
as
well
as
the
investigation
of
the
games,
the
author
found
the
correct
application
of
story
interaction
in educational toys can
greatly mobilize children's learning enthusiasm,
for example, we conceive an English
learning
process as
treasure hunt activity. In
this
activity,
the
words
are
hidden
in
the
treasure
box,
and
children
themselves
are
explorers, if they put one or a few
words together, they will get a treasure box, and
they
can
also
make
a
competition
with
peers
to
get
the
treasure
boxes.
Through
establishment of game theme, selection
of roles, and plot development in the activities,
children
not
only
increase
their
knowledge
of
English,
also
learn
how
to
get
along
with
peers and develop good self-awareness.
2.4. Web Virtual Reality Interaction
Web virtual
reality interaction is
virtual
imaging
through network
connections,
making you feel like your partners
sitting, playing and learning with you, to
deliberate
家具设计中英文对照外文翻译文献
the loneliness in the contemporary
families, and promote children's learning
initiative
in the competitive context.
Psychological
research
shows
that
with
respect
to
the
learners,
the
learning
behavior resulting in emotional
pleasure experience will produce a positive
emotional
resonance,
thereby
enhancing
the
learners'
learning
initiative
and
enthusiasm.
The
realistic
educational-game
scenario
created
by
interactive
educational
toys
for
children not only brings
emotional pleasure experience to children so that
learning is
no longer boring for them
with a purpose of mobilizing the enthusiasm of
study and
developing
creative
thinking,
but
also
enhances
children's
social
communication
ability to
help children establish good social character
favorable for their life.
3.
DEVELOPMENT
OF
INTERACTIVE
EDUCATIONAL
TOY
—<
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TAP
Parents are head-ached on children's
learning English, so we focus on developing
an interactive English learning toy to
help the children remembering words in game
scenario and stimulate their interests
in learning English, and training children's hand
operation and brain coordination.
The development practice
procedure of interactive toy for
children-
shown in Figure 2 as
following:
Fig. 2. The
development practice procedure of
3.1.
The
development
process
of
interactive
concept
of
interactive
educational
toy-
It
is
the
development
process
of
tap
interactive
concept.
After
investigating
the
object
group
of
children
and
parents
about
their
needs
of
English
learning
machine,
we
summarized
six
key
indicators
such
as
security,
fun
and
incentive. Here we mainly describe
three models of interactions shaded in Figure 3.
家具设计中英文对照外文翻译文献
To
meet
the
requirement
of
fun,
the
author
designed
a
narrative
interactive
process, as is shown in Figure 3:
Fig. 3. The narrative
interactive process of
The
word learning process is conceived as a game of
whack-a-mole, imagining
there are N
mole holes, and there are M letters in a word
(i.e. M moles with a letter).
If
you
tap
down
M
jumping
moles
in
accordance
with
the
order,
you
will
get
the
cheers,
if
the
tap
is
not
correct,
it
will
continue
to
call
on
meanwhile,
the
action of
coordination.
Voice
interaction
was
prepared
by
the
microcontroller
program
to
control
the
voice
modules.
There
are
two
features
regarding
the
pat
one
is
word
pronunciation; the other is the design
of the applause and cheering voices for reward
and punishment, which help to reach the
goal of incentive.
In
the
first
stage,
video
interaction
was
prepared
by
displaying
the
letters
on
buttons
through
LED
dot
matrix
character
display
modules
mainly
controlled
by
microcontroller; in the second stage,
we provided toy with 3D projector for projecting
the whole process in the air to
construct a 3D emotional scenario, and the action
of
3.2. Principle diagram of
interactive educational toy for
children-
The
operation principle of
家具设计中英文对照外文翻译文献
Fig. 4. The operation principle of
The
system
consists
of
six
components,
such
as
voice
module,
LED
indicator,
action
back
module,
MCU,
power
module
and
LED
dot
matrix
character
display
module. Among these, the three formers
are connected with MCU through 8-bit data
bus; LED dot matrix character display
module is connected with the microcontroller
through
the
12C
bus.
Voice
module
stores
English
word
pronunciation
documents
needed in the
game, and MCU pronounces the word by controlling
the voice module
via the bus. LED dot
matrix character display module consists of driver
chips and the
8*8 LED matrix. MCU bus
control LED dot matrix character display module
via I2C
to show the corresponding
English letters. Action back module tests and
captures the
player's actions during
the game for the MCU to judge whether the player
conducts
normal actions to control the
game process.
3.3.
Appearance design process of interactive
educational toy-
The
following
Figure
5
is
a
design
process
from
sketch,
modelling,
model-making to
the final product and the drawing of the product
structure explosion.
Fig.
5. Appearance design process of
3.4. Interaction test
Sample of N (N is an odd number)
preschool children was randomly selected to
test
the
product's
availability,
usability
and
user's
willingness
of
using
it.
Mainly
onsite testing
observation and questionnaire survey, and then we
improve the product
according to the
test results.
Testing times
are equal to or more than I so as to find the
products with highest
interaction. In
the product final trial, most of parents fed back
that this toy combined
fun
and
knowledge
well
and
the
whole
learning
process
was
very
smooth
and
the
children were very happy when
家具设计中英文对照外文翻译文献
4. SUMMARY AND PROSPECT
China is a large country of toy
manufacturing, but it still remains in the stage
of
imitating
foreign
design,
especially
in
educational
toy
design.
The
research
and
practice of interactive educational
toys in this study is expected to give some
thought
and inspiration to toy
designers so as to further promote the development
of Chinese
toy industry.
REFERENCES
[I] Liu Zaihua, Children's Social
Intelligence, Anhui People's Publishing House,
2008.
[2] KARL T. ULRICH,
STEVEN D. EPPINGER, Product Design and Developmen,
Higher Education Press, 2005.
[3] (U.S.) Robert J.
stembeg, Translated by Yang Bingjun, Chen Yan,
Chow Zhiling,
Cognitive Psychology,
Beijing: China Light Industry Press, 2006.
[4]
Zhang
Zhcnzhong,
Li
Yanjun,
Classification
Research
of
Educational
Toys,
Textiles and Design, December 2008 Vol.
12.
[5]
Li
Qiaodan,
Xia
Hongwen,
On
the
Function
of
Digitized
Bran-training
Toys
in
Elementary Education, China Education
Informationalization Issuing Department.
[6]
Song
Jun,
Researches
on
Design
Principles
of
Children's
Educational
Toys,
[Online]. Available:
[7]
Liu
Mingliang,
The
Principle
Production
and
Purchasing
of
Electronic
Toys
New Era Press, 1992.
Toy development
and design based on the needs of
older
persons
Abstract
:
In china, aging
and the
life-quality
of older persons has
become today
’
s
important issues of social concern, and
how to solve this problem thus turns to be an
important challenge in the design and
development of supplies for the old. Now, the
ensuing ways to solve varied. For
instance, the design community has put emphasis
on the design and development of the
supplies for the old, but a large part of these de
signs were for medical care and medical
products of the senior person. The designs
家具设计中英文对照外文翻译文献
for the vast majority of the healthy
people in their senior age are rarely involved. In
this, I think, for the function of
toys, the emphasis on the development of physical
and
mental health of older persons is
the key, so to rethink the development of toys for
the
old persons in china is one of the
ways.
Keywords:
Toys for the old, Needs design, humane
care
Mentions of the toys,
we always unconsciously think of the innocent
children, as
if
toys
are
just
child
’
s
belongings.
With
the
improvement
of
living
standards,
emphasis on the
toys is constantly improved. To meet the needs of
children, various
designs are brought
out, and then from luxury goods, toys have
gradually become the
child
’
s
necessities. However, the authorities of the china
toy association state that the
toy
is
no
longer
the
children
’
s
only
product:
toy
concept
has
been
extended
and
functional
and
practical
range
of
modern
toy
has
been
further
expanded.
Toys
not
only inspire children,
but also become the recreation products for the
seniors. The old
also need toys that
could meet their spiritual needs and enrich their
life in later years.
1
.
Status of the development and design of
toys for the seniors
In
china, toy for the old
is
still an industry to
be
developed. Senior people, as
customers,
they have needs and also purchasing power, but no
targeted toys for them.
There
are
as much as 130 million
seniors in
china who would
be
a huge consumer
group,
but the research and development of toys for old
consumers has lagged behind
developed
country for more than 30 years.
In
America, the toys designed for the senior amount
to 40% of the toy market.
The toy
market
for old
persons is
more mature. They have many toy
stores
for the
seniors throughout the urban and rural
areas. Also our neighbor Japan does well in the
development of toys for the old
persons, and most toy companies have produced toys
for seniors, and continued to introduce
new products.
2
.
The
meaning of the development of toys for the seniors
Retiring
from
work,
the
senior
people
get
more
time
than
before.
Besides
watching
TV
at
home,
they
have
no
many
alternative
entertainments.
Some
old
people
have
been
for
a
long
period
in
loneliness.
Over
time,
they
are
prone
to
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