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2021-03-03 21:09
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2021年3月3日发(作者:soz)


家具设计中英文对照外文翻译文献





家具设计中英文对照外文翻译文献




(


文档含英文原文和中文翻译


)






原文:



Researches and Development of Interactive


Educational Toys for Children



Abstract


: For Oriented by the teaching philosophy


carried out an in-depth research on the interactive mode of children's educational toys.



In


the


research


process,


it


attempted


to


build


a


new


immersed


educational-game


scenario


for


children


by


using


the


new


interactive


technology


so


as


to


inspire


the


children's interest in learning and exploration. The research object in this paper was


an


interactive


educational


toy-


tap


English


learning


machine


for


children.


After


integrating


the


design


concept


of


this


product


from


an


industrial


design


家具设计中英文对照外文翻译文献



perspective,


we


selected


specific


interactive


technology


and


completed


the


engineering.


Moreover,


we


have


conducted


tests


of


work


principles


and


effect


of


usage


based


on


the


sample


machine.


The


final


result


indicated


that


there


is


a


promising


and


huge


market


potential


to


apply


the


new


interactive


technology


to


development of educational toys.



Keywords:


Interactive Educational Toys, Interactive Design, interactive mode




1.




INTRODUCTION


Since


1980s,


human


beings


including


the


children


have


entered


a


digital


age.


Under


the


influence


of


the


advanced


information,


early


stage


education


machines,


electronic


building


blocks,


electronic


wall


charts,


and


other


new


toys


have


become


children's


new


favorites.


With the


influence


of


the


west


teaching


philosophy-


based


learning


parents


are


strongly


agreed


with


such


toys


for


children.


These


modern educational toys will become the mainstream of toy development due to their


promotion of children's learning, practical ability, creativity and imagination.



Interaction


exists


in


all


things


contacted


by


humans,


and


interactive


design


emerged to design a kind of communication and dialogue between human and objects


to minimize the


wide range of applications in designing educational toys.




2.



THE


PLAN


AND


BENEFITS


OF


THE


INTERACTIVE


MODE


OF


CHILDREN 'S TOYS



The rise of various digital technologies, such as voice recognition, 3D video, and


virtual


reality


technology


etc.,


gives


new


experience


to


people's


perception.


The


author aimed to apply these new digital technologies to the researches of interactive


educational toys design.



The plan of the interactive mode of children's educational toys:



2.1. Voice Interaction




Voice


interaction


voice


includes


touch


voice


interaction,


voice


command


interaction


and


intelligent


voice


interaction.


Touch


voice


interaction


and


voice


command interaction have been very common, such as electronic wall charts, televox;


家具设计中英文对照外文翻译文献



intelligent voice interaction is the author's aim to create a genuine dialogue between



children and simulation toys through digital technology, to foster children's language


ability, particularly in a family with only one child, the children need a


accompany them to learn and play with.



2.2. Video Interaction



Video


interaction


can


be


divided


into


2D


image


interaction


and


3D


video


interaction.


The


former


has


been


broadly


used


in


toys,


such


as


in


multimedia


courseware, image or video of horse will appear when referring to


interaction is the author's aim to apply 3D projection technology in the


for instance, when referring to a green grassland, a grassland projection will appear so


that


children


feel


like


being


on


the


grassland,


which


enhances


children's


learning


experience; meanwhile, this enhanced emotional experience will prolong the memory


retention time or even extend to a ultra- long-term memory.



2.3. Narrative Interaction



Narrative interaction is


to conceive


a story


for the toy and offer a task role for


children to make them participate in the story. The steps are shown in Figure 1:



Fig. 1. The steps of



narrative interaction



Based


on


children's


curiosity


and


imitation


psychology


as


well


as


the


investigation


of


the


games,


the


author


found


the


correct


application


of


story


interaction



in educational toys can greatly mobilize children's learning enthusiasm,


for example, we conceive an English learning



process as treasure hunt activity. In


this


activity,


the


words


are


hidden


in


the


treasure


box,


and


children


themselves


are


explorers, if they put one or a few words together, they will get a treasure box, and


they


can


also


make


a


competition


with


peers


to


get


the


treasure


boxes.


Through


establishment of game theme, selection of roles, and plot development in the activities,


children


not


only


increase


their


knowledge


of


English,


also


learn


how


to


get


along


with peers and develop good self-awareness.



2.4. Web Virtual Reality Interaction



Web virtual


reality interaction is


virtual


imaging


through network


connections,


making you feel like your partners sitting, playing and learning with you, to deliberate


家具设计中英文对照外文翻译文献



the loneliness in the contemporary families, and promote children's learning initiative


in the competitive context.



Psychological


research


shows


that


with


respect


to


the


learners,


the


learning


behavior resulting in emotional pleasure experience will produce a positive emotional


resonance,


thereby


enhancing


the


learners'


learning


initiative


and


enthusiasm.


The


realistic


educational-game


scenario


created


by


interactive


educational


toys


for


children not only brings emotional pleasure experience to children so that learning is


no longer boring for them with a purpose of mobilizing the enthusiasm of study and


developing


creative


thinking,


but


also


enhances


children's


social


communication


ability to help children establish good social character favorable for their life.





3.


DEVELOPMENT


OF


INTERACTIVE


EDUCATIONAL


TOY


—< /p>



TAP



Parents are head-ached on children's learning English, so we focus on developing


an interactive English learning toy to help the children remembering words in game


scenario and stimulate their interests in learning English, and training children's hand


operation and brain coordination.



The development practice procedure of interactive toy for children-


shown in Figure 2 as following:







Fig. 2. The development practice procedure of



3.1.


The


development


process


of


interactive


concept


of


interactive


educational


toy-







It


is


the


development


process


of



tap


interactive


concept.


After


investigating


the


object


group


of


children


and


parents


about


their


needs


of


English


learning


machine,


we


summarized


six


key


indicators


such


as


security,


fun


and


incentive. Here we mainly describe three models of interactions shaded in Figure 3.



家具设计中英文对照外文翻译文献



To


meet


the


requirement


of


fun,


the


author


designed


a


narrative


interactive


process, as is shown in Figure 3:







Fig. 3. The narrative interactive process of







The word learning process is conceived as a game of whack-a-mole, imagining


there are N mole holes, and there are M letters in a word (i.e. M moles with a letter).



If


you


tap


down


M


jumping


moles


in


accordance


with


the


order,


you


will


get


the


cheers,


if


the


tap


is


not


correct,


it


will


continue


to


call



on


meanwhile,


the


action of


coordination.







Voice


interaction


was


prepared


by


the


microcontroller


program


to


control


the


voice


modules.


There


are


two


features


regarding


the



pat


one


is


word


pronunciation; the other is the design of the applause and cheering voices for reward


and punishment, which help to reach the goal of incentive.



In


the


first


stage,


video


interaction


was


prepared


by


displaying


the


letters


on


buttons


through


LED


dot


matrix


character


display


modules


mainly


controlled


by


microcontroller; in the second stage, we provided toy with 3D projector for projecting


the whole process in the air to construct a 3D emotional scenario, and the action of



3.2. Principle diagram of interactive educational toy for children-




The operation principle of




家具设计中英文对照外文翻译文献



Fig. 4. The operation principle of



The


system


consists


of


six


components,


such


as


voice


module,


LED


indicator,


action


back


module,


MCU,


power


module


and


LED


dot


matrix


character


display


module. Among these, the three formers are connected with MCU through 8-bit data


bus; LED dot matrix character display module is connected with the microcontroller


through


the


12C


bus.


Voice


module


stores


English


word


pronunciation


documents


needed in the game, and MCU pronounces the word by controlling the voice module


via the bus. LED dot matrix character display module consists of driver chips and the


8*8 LED matrix. MCU bus control LED dot matrix character display module via I2C


to show the corresponding English letters. Action back module tests and captures the


player's actions during the game for the MCU to judge whether the player conducts


normal actions to control the game process.



3.3. Appearance design process of interactive educational toy-



The


following


Figure


5


is


a


design


process


from


sketch,


modelling,


model-making to the final product and the drawing of the product structure explosion.



Fig. 5. Appearance design process of



3.4. Interaction test



Sample of N (N is an odd number) preschool children was randomly selected to


test


the


product's


availability,


usability


and


user's


willingness


of


using


it.


Mainly


onsite testing observation and questionnaire survey, and then we improve the product


according to the test results.



Testing times are equal to or more than I so as to find the products with highest


interaction. In the product final trial, most of parents fed back that this toy combined


fun


and


knowledge


well


and


the


whole


learning


process


was


very


smooth


and


the


children were very happy when



家具设计中英文对照外文翻译文献



4. SUMMARY AND PROSPECT



China is a large country of toy manufacturing, but it still remains in the stage of


imitating


foreign


design,


especially


in


educational


toy


design.


The


research


and


practice of interactive educational toys in this study is expected to give some thought


and inspiration to toy designers so as to further promote the development of Chinese


toy industry.




REFERENCES



[I] Liu Zaihua, Children's Social Intelligence, Anhui People's Publishing House, 2008.



[2] KARL T. ULRICH, STEVEN D. EPPINGER, Product Design and Developmen,


Higher Education Press, 2005.



[3] (U.S.) Robert J. stembeg, Translated by Yang Bingjun, Chen Yan, Chow Zhiling,


Cognitive Psychology, Beijing: China Light Industry Press, 2006.



[4]


Zhang


Zhcnzhong,


Li


Yanjun,


Classification


Research


of


Educational


Toys,


Textiles and Design, December 2008 Vol. 12.



[5]


Li


Qiaodan,


Xia


Hongwen,


On


the


Function


of


Digitized


Bran-training


Toys


in


Elementary Education, China Education Informationalization Issuing Department.



[6]


Song


Jun,


Researches


on


Design


Principles


of


Children's


Educational


Toys,


[Online]. Available:



[7]


Liu


Mingliang,



The


Principle


Production


and


Purchasing


of


Electronic


Toys


New Era Press, 1992.




Toy development and design based on the needs of



older


persons


Abstract


:



In china, aging


and the life-quality


of older persons has become today



s


important issues of social concern, and how to solve this problem thus turns to be an


important challenge in the design and development of supplies for the old. Now, the


ensuing ways to solve varied. For instance, the design community has put emphasis


on the design and development of the supplies for the old, but a large part of these de


signs were for medical care and medical products of the senior person. The designs


家具设计中英文对照外文翻译文献



for the vast majority of the healthy people in their senior age are rarely involved. In


this, I think, for the function of toys, the emphasis on the development of physical and


mental health of older persons is the key, so to rethink the development of toys for the


old persons in china is one of the ways.



Keywords:


Toys for the old, Needs design, humane care



Mentions of the toys, we always unconsciously think of the innocent children, as


if


toys


are


just


child



s


belongings.


With


the


improvement


of


living


standards,


emphasis on the toys is constantly improved. To meet the needs of children, various


designs are brought out, and then from luxury goods, toys have gradually become the


child



s necessities. However, the authorities of the china toy association state that the


toy


is


no


longer


the


children



s


only


product:


toy


concept


has


been


extended


and


functional


and


practical


range


of


modern


toy


has


been


further


expanded.


Toys


not


only inspire children, but also become the recreation products for the seniors. The old


also need toys that could meet their spiritual needs and enrich their life in later years.



1




Status of the development and design of toys for the seniors






In


china, toy for the old


is


still an industry to


be developed. Senior people, as


customers, they have needs and also purchasing power, but no targeted toys for them.


There


are


as much as 130 million


seniors in


china who would be


a huge consumer


group, but the research and development of toys for old consumers has lagged behind


developed country for more than 30 years.






In America, the toys designed for the senior amount to 40% of the toy market.


The toy market


for old


persons is


more mature. They have many toy


stores


for the


seniors throughout the urban and rural areas. Also our neighbor Japan does well in the


development of toys for the old persons, and most toy companies have produced toys


for seniors, and continued to introduce new products.



2




The meaning of the development of toys for the seniors






Retiring


from


work,


the


senior


people


get


more


time


than


before.


Besides


watching


TV


at


home,


they


have


no


many


alternative


entertainments.


Some


old


people


have


been


for


a


long


period


in


loneliness.


Over


time,


they


are


prone


to

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