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2021-03-03 21:22
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2021年3月3日发(作者:没落贵族)



Increasing an individual’s quality of life via their intelligent home



The hypothesis of this project is: can an individual?s quality of life be increased


by integrating “intelligent technology” into their home environment. This hypothesis


is


very


broad,


and


hence


the


researchers


will


investigate


it


with


regard


to


various,


potentially over-lapping, sub-sections of the population. In particular, the project will


focus


on


sub- sections


with


health-care


needs,


because


it


is


believed


that


these


sub-sections will receive the greatest benefit from this enhanced approach to housing.


Two research questions flow from this hypothesis: what are the health-care issues that


could


be


improved


via


“intelligent


housing”,


and


what


are


the


technological


issues


needing to be so


lved to allow “intelligent housing” to be constructed? While a small


number of initiatives exist, outside Canada, which claim to investigate this area, none


has the global vision of this area. Work tends to be in small areas with only a limited


idea of how the individual pieces contribute towards a greater goal. This project has a


very strong sense of what it is trying to attempt, and believes that without this global


direction the other initiatives will fail to address the large important issues described


within various parts of this proposal, and that with the correct global direction the sum


of the parts will produce much greater rewards than the individual components. This


new


field


has


many


parallels


with


the


field


of


business


process


engineering,


where


many


products


fail


due


to


only


considering


a


sub-set


of


the


issues,


typically


the


technology


subset.


Successful


projects


and


implementations


only


started


flow


when


people


started


to


realize


that


a


holistic


approach


was


essential.


This


holistic


requirement


also


applies to


the field of “smart


housing”;


if we genuinely want


it to


have benefit to the community rather than just technological interest. Having said this,


much of the work outlined below is extremely important and contains a great deal of


novelty within their individual topics.




Health-Care and Supportive housing




To


date,


there


has


been


little


coordinated


research


on


how


“smart


house”


technologies


can


assist


frail


seniors


in


remaining


at


home,


and/or


reduce


the


costs


experienced by their informal caregivers. Thus, the purpose of the proposed research


is


to


determine


the


usefulness


of


a


variety


of


residential


technologies


in


helping


seniors


maintain


their


independence


and


in


helping


caregivers


sustain


their


caring


activities.


The overall design of the research is to focus on two groups of seniors. The first


is seniors who are being discharged from an acute care setting with the potential for


reduced


ability


to


remain


independent.


An


example


is


seniors


who


have


had


hip


replacement surgery. This group may benefit from technologies that would help them


become adapted to their reduced mobility. The second is seniors who have a chronic


health problem such as dementia and who are receiving assistance from an informal


caregiver


living


at


a


distance.


Informal


caregivers


living


at


a


distance


from


the


cared-for senior are at high risk of caregiver burnout. Monitoring the cared-for senior


for health and safety is one of the important tasks done by such caregivers. Devices


such as floor sensors (to determine whether the senior has fallen) and access controls


to


ensure


safety


from


intruders


or


to


indicate


elopement


by


a


senior


with


dementia


could reduce caregiver time spent commuting to monitor the senior.


For


both


samples,


trials


would


consist


of


extended


periods


of


residence


within


the


?smart


house?.


Samples


of


seniors


being


discharged


from


acute


care


would


be


recruited from


acute care hospitals.


Samples


of


seniors being


cared for


by informal


caregivers


at


a


distance


could


be


recruited


through


dementia


diagnosis


clinics


or


through request from caregivers for respite.





Limited


amounts


of


clinical


and


health


service


research


has


been


conducted


upon seniors (with complex health problems) in controlled environments such as that


represented by the “smart house”. For ex


ample, it is known that night vision of the


aged


is


poor


but


there


is


very


little


information


regarding


the


optimum


level


of


lighting


after


wakening


or


for


night


activities.


Falling


is


a


major


issue


for


older


persons;


and


it


results


in


injuries,


disabilities


and


additional


health


care


costs.


For


those


with


dementing


illnesses,


safety


is


the


key


issue


during


performance


of


the


activities of daily living (ADL). It is vital for us to be able to monitor where patients


would


fall


during


ADL.


Patients


and


caregivers


activities


would


be


monitored


and


data will be collected in the following conditions.


Projects


would


concentrate


on


sub-populations,


with


a


view


to


collecting


scientific


data


about


their


conditions


and


the


impact


of


technology


upon


their


life


styles. For example:



Persons with stable chronic disability following a stroke and their caregivers: to


research


optimum


models,


types


and


location


of


various


sensors


for


such


patients


(these


patients


may


have


neglect,


hemiplegia,


aphasia


and


judgment


problems);


to


research pattern of movements during the ambulation, use of wheel chairs or canes on


various


type


of


floor


material;


to


research


caregivers


support


through


e-health


technology; to monitor frequencies and location of the falls; to evaluate the value of


smart


appliances


for



stroke


patients


and


caregivers;


to


evaluate


information


and


communication technology set up for Tele-homecare; to evaluate technology interface


for Tele-homecare staff and clients; to evaluate the most effective way of lighting the


various part of the house; to modify or develop new technology to enhance comfort


and


convenience


of


stroke


patients


and


caregivers;


to


evaluate


the


value


of


surveillance systems in assisting caregivers.


Persons with Alzheimer?s disease and their caregivers: t


o evaluate the effect of


smart


house


(unfamiliar


environment)


on


their


ability


to


conduct


self-care


with


and


without prompting; to evaluate their ability to use unfamiliar equipment in the smart


house; to evaluate and monitor persons with Alzheimer?s disea


se movement pattern;


to evaluate and monitor falls or wandering; to evaluate the type and model of sensors


to monitor patients; to evaluate the effect of wall color for patients and care givers; to


evaluate the value of proper lighting.


Technology - Ubiquitous Computing




The


ubiquitous


computing


infrastructure


is


viewed


as


the


backbone


of


the


“intelligence” within the house.


In common with


all ubiquitous computing systems,


the


primary


components


with


this


system


will


be:


the


array


of


sensors,


the


communication infrastructure and the software control (based upon software agents)


infrastructure.


Again,


it


is


considered


essential


that


this


topic


is


investigated


holistically.


Sensor


design:


The


focus


of


research


here


will


be


development


of


(micro)-sensors and sensor arrays using smart materials, e.g. piezoelectric materials,


magneto


strictive


materials


and


shape


memory


alloys


(SMAs).


In


particular,


SMAs


are a class of smart materials that are attractive candidates for sensing and actuating


applications primarily because of their extraordinarily high work output/volume ratio


compared to other smart materials. SMAs undergo a solid-solid phase transformation


when subjected to an appropriate regime of mechanical and thermal load, resulting in


a


macroscopic


change


in


dimensions


and


shape;


this


change


is


recoverable


by


reversing the thermo mechanical loading and is known as a one-way shape memory


effect. Due to this material feature, SMAs can be used as both a sensor and an actuator.


A


very


recent


development


is


an


effort


to


incorporate


SMAs


in


micro-electromechanical


systems


(MEMS)


so


that


these


materials


can


be


used


as


integral parts of micro-sensors and actuators.



MEMS are an area of activity where some of the technology is mature enough


for possible commercial applications to emerge. Some examples are micro-chemical


analyzers,


humidity


and


pressure


sensors,


MEMS


for


flow


control,


synthetic


jet


actuators and optical MEMS (for the next generation internet). Incorporating SMAs in


MEMS


is


a


relatively


new


effort


in


the


research


community;


to


the


best


of


our


knowledge, only one group (Prof. Greg Carman, Mechanical Engineering, University


of California, Los Angeles) has successfully demonstrated the dynamic properties of


SMA-based


MEMS.


Here,


the


focus


will


be


to


harness


the


sensing


and


actuation


capabilities of smart materials to design and fabricate useful and economically viable


micro-sensors and actuators.


Communications: Construction and use of an “intelligent house” offers extensive


opportunities to analyze and verify the operation of wireless and wired home-based


communication services.



While some of these are already widely explored, many of


the


issues


have


received


little


or


no


attention.


It


is


proposed


to


investigate


the


following issues:





Measurement of channel statistics in a residential environment:



knowledge of


the


indoor


wireless


channel


statistics


is


critical


for


enabling


the


design


of


efficient


transmitters and receivers, as well as determining appropriate levels of signal power,


data


transfer


rates,


modulation


techniques,


and


error


control


codes


for


the


wireless


links.



Interference, channel distortion, and spectral limitations that arises as a result


of equipment for the disabled (wheelchairs, IV stands, monitoring equipment, etc.) is


of particular interest.


Design,


analysis,


and


verification


of


enhanced


antennas


for


indoor


wireless


communications. Indoor wireless communications present the need for compact and


rugged antennas.



New antenna designs, optimized for desired data rates, frequency


of operation, and spatial requirements, could be considered.


Verification


and


analysis


of


operation


of


indoor


wireless


networks:



wireless


networking


standards


for


home


automation


have


recently


been


commercialized.



Integration of one or more of these systems into the smart house would provide the


opportunity


to


verify


the


operation


of


these


systems,


examine


their


limitations,


and


determine whether the standards are over-designed to meet typical requirements.


Determination


of


effective


communications


wiring


plans


for


“smart


homes.”:



there


exist


performance/cost


tradeoffs


regarding


wired


and



wireless


infrastructure.



Measurement and analysis of various wireless network configurations will allow for


determination of appropriate network designs.


Consideration


of


coordinating


indoor


communication


systems


with


larger-scale


communication


systems:



indoor


wireless


networks


are


local


to


the


vicinity


of


the


residence.



There


exist


broader-scale


networks,


such


as


the


cellular


telephone


network, fixed wireless networks, and satellite-based communication networks.



The


viability and usefulness


of compatibility between these services


for the


purposes of


health-care monitoring, the tracking of dementia patients, etc needs to be considered.


Software Agents and their Engineering: An embedded-agent can be considered


the


equivalent


of


supplying


a


friendly


expert


with


a


product.


Embedded-agents


for


Intelligent


Buildings


pose


a


number


of


challenges


both


at


the


level


of


the


design


methodology


as


well


as


the


resulting


detailed


implementation.


Projects


in


this


area


will include




Architectures


for


large-scale


agent


systems


for


human


inhabited


environment:


successful deployment of agent technology in residential/extended care environments


requires


the


design


of


new


architectures


for


these


systems.


A


suitable


architecture


should be simple and flexible to provide efficient agent operation in real time. At the


same


time,


it


should


be


hierarchical


and


rigid


to


allow


enforcement


of


rules


and


restrictions


ensuring


safety


of


the


inhabitants


of


the


building


system.


These


contradictory requirements have to be resolved by designing a new architecture that


will be shared by all agents in the system.



Robust Decision and Control Structures for Learning Agents: to achieve life-long


learning


abilities,


the


agents


need


to


be


equipped


with


powerful


mechanisms


for


learning


and


adaptation.


Isolated


use


of


some


traditional


learning


systems


is


not


possible due to high-expected lifespan of these agents. We intend to develop hybrid


learning


systems


combining


several


learning


and


representation


techniques


in


an


emergent fashion. Such systems will apply different approaches based on their own


maturity and on the amount of change necessary to adapt to a new situation or learn


new behaviors. To cope with


high levels


of non-determinism


(from such sources as


interaction


with


unpredictable


human


users),


robust


behaviors


will


be


designed


and


implemented capable of dealing with different types of uncertainty (e.g. probabilistic


and


fuzzy


uncertainty)


using


advanced


techniques


for


sensory


and


data


fusion,


and


inference mechanisms based on techniques of computational intelligence.



Automatic


modeling


of


real- world


objects,


including


individual


householders:


The


problems


here


are:


“the


locating


and


extracting”


of


information


essential


fo


r


representation of personality and habits of an individual; development of systems that


“follow and adopt to” individual?s mood and behavior. The solutions, based on data


mining and evolutionary techniques, will utilize: (1) clustering methods, classification


tress


and


association


discovery


techniques


for


the


classification


and


partition


of


important relationships among different attributes for various features belonging to an


individual, this is an essential element in finding behavioral patterns of an individual;


and (2) neuro-fuzzy and rule-based systems with learning and adaptation capabilities


used


to


develop


models


of


an


individual?s


characteristics,


this


is



essential


for


estimation and prediction of potential activities and forward planning.


Investigation


of


framework


characteristics


for


ubiquitous


computing:


Consider


distributed and internet-based systems, which perhaps have the most in common with


ubiquitous


computing,


here


again,


the


largest


impact


is


not


from


specific


software


engineering process


es, but is from available software frameworks or ?toolkits?, which


allow the rapid construction and deployment of many of the systems in these areas.


Hence, it is proposed that the construction of the ubiquitous computing infrastructure


for


the


“smart


house”


should


also


be


utilized


as


a


software


engineering


study.


Researchers would start by visiting the few genuine ubiquitous computing systems in


existence


today,


to


try


to


build


up


an


initial


picture


of


the


functionality


of


the


framework.


(This


approach


has


obviously


parallels


with


the


approach


of


Gamma,


Helm,


Johnson


and


Vlissides


deployed


for


their


groundbreaking


work


on


“design


patterns”.


Unfortunately,


in


comparison


to


their


work,


the


sample


size


here


will


be


extremely


small,


and


hence,


additional


work


will


be


required


to


produce


reliable


answers.) This initial framework will subsequently be used as the basis of the smart


house?s software system. Undoubtedly, this initial framework will substantially evolve


during


the


construction


of


the


system,


as


the


requirements


of


ubiquitous


computing


environment unfold. It is believed that such close involvement in the construction of a


system is a necessary component in producing a truly useful and reliable artifact. By


the end of the construction phase, it is expected to produce a stable framework, which


can


demonstrate


that


a


large


number


of


essential


characteristics


(or


patterns)


have


been found for ubiquitous computing.


Validation and Verification (V&V) issues for ubiquitous computing: it is hoped


that


the


house


will


provide


a


test- bed


for


investigating


validation


and


verification


(V&V)


issues


for


ubiquitous


computing.


The


house


will


be


used


as


an


assessment


vehicle to determine which, if any, V&V techniques, tools or approaches are useful


within this environment. Further, it is planned to make this trial facility available to


researchers


worldwide


to


increase


the


use


of


this


vehicle.


In


the


long-term,


it


is


expected


that


the


facilities


offered


by


this


infrastructure


will


evolve


into


an


internationally


recognized


“benchmarking”


site


for


V&V


activities


in


ubiquitous


computing.


Other technological areas




The


project


also


plans


to


investigate


a


number


of


additional


areas,


such


as


lighting systems, security systems, heating, ventilation and air conditioning, etc. For


example,


with


regard


to


energy


efficiency,


the


project


currently


anticipates


undertaking two studies:




The Determination of the effectiveness of insulating shutters: Exterior insulating


shutters over time are not effective because of sealing problems.



Interior shutters are


superior and could be used to help reduce heat losses. However, their movement and


positioning


needs


appropriate


control


to


prevent


window


breakage


due


to


thermal


shock.



The initiation of an opening or


closing


cycle would


be based on measured


exterior light


levels; current


internal


heating levels; current


and expected use of the


house by the current inhabitants, etc.


A


comparison


of


energy


generation


alternatives:


The


energy


use


patterns


can


easily be monitored by instrumenting each appliance.



Natural gas and electricity are


natural choices for the main energy supply.



The conversion of the chemical energy


in the fuel to heat space and warm water can be done by conventional means or by use


of a total energy system such as a V


olvo Penta system.



With this system, the fuel is


used to power a small internal combustion engine, which in turn drives a generator for


electrical energy production.



Waste heat from the coolant and the exhaust are used


to heat water for domestic use and space heating.



Excess electricity is fed back into


the power grid or stored in batteries.



At a future date, it is planned to


substitute a


fuel


cell


for


the


total


energy


system


allowing


for


a


direct


comparison


of


the


performance of two advanced systems.



Intelligent architecture: user interface design to elicit knowledge models


Much


of


the


difficulty


in


architectural


design


is


in


integrating


and


making


explicit


the


knowledge


of


the


many


converging


disciplines


(engineering,


sociology,


ergonomic


sand


psychology,


to


name


a


few),


the


building


requirements


from


many


view


points,


and


to


model


the


complex


system


interactions.


The


many


roles


of


the


architect


simply


compound


this.


This


paper


describes


a


system


currently


under


development



a


3Ddesign


medium


and


intelligent


analysis


tool,


to


help


elicit


and


make


explicit


these


requirements.


The


building


model


is


used


to


encapsulate


information throughout the building lifecycle, from inception and master planning to


construction


and


?lived


-


in?


use.


From


the


tight


relationship


between


material


behaviour of the model, function analysis and visual feedback, the aim is to help in


the resolution of functional needs, so that the building meets not only the aims of the


architect, but the needs of the inhabitants, users and environment.


The Problem of Designing the Built Environment




It is often said that architecture is the mother of the arts since it embodies all the



techniques


of


painting:


line,


colour,


texture


and


tone,


as


well


as


those


of


sculpture:


shape, volume, light and shadow, and the changing relative position of the viewer, and


adds to these the way that



people



inhabit



and



move



through



its



space



to



produce



at its best



a spectacle reminiscent of choreography or theatre. As with all


the arts, architecture is subject to personal critical taste and yet architecture is also a


public art, in that people are constrained to use it. In this it goes beyond the other arts


and is called on to function, to modify the climate, provide shelter, and to subdivide


and


structure


space


into


a


pattern


that


somehow


fits


the


needs


of


social


groups


or


organizations


and


cultures.


Whilst


architecture


may


be


commissioned


in


part


as


a


cultural or aesthetic expression, it is almost always required to fulfill a comprehensive


programme of social and environmental needs.


This requirement to function gives rise to three related problems that characterize


the


design


and


use


of


the


built


environment.


The


first


depends


on


the


difference


between explicit knowledge



that of which we are at least conscious and may even


have


a


scientific


or


principled


understanding



and


implicit


knowledge,


which,


like


knowing


your



mother



tongue,



can



be



applied



without



thinking.



The


functional


programmes


buildings


are


required


to


fulfill


are


largely


social,


and


are


based on implicit rather than explicit bodies of knowledge. The knowledge we exploit


when we use the built environment is almost entirely applied unconsciously. We don?t


have to think about buildings or cities to use them; in fact, when we become aware of


it the built environment is often held to have failed. Think of the need for yellow lines


to help people find their way around the Barbican complex in the City of London, or


the calls from tenants to ?string up the architects? when housing estates turn out to be


social disasters.


The


second


is


a


problem


of


complexity.



The



problem



is



that



buildings



need



to



function


in


so


many


different


ways.


They


are


spatial


and


social,


they


function


in



terms



of



thermal



environment,



light



and



acoustics,



they



use



energy



and



affect people?s health, they need to be constructed and are made


of


physical


components


that



can



degrade



and



need



to



be



maintained.



On top



of



all



this



they



have



an aesthetic and cultural role, as well as being


financial investments and playing an



important role in the economy. Almost all of


these factors are interactive



decisions taken for structural reasons have impacts on


environment or cost



but are often relatively independent in terms of the domains of


knowledge that need to


be applied. This


gives


rise to


a complex design


problem in


which everything



knocks



on



to



everything else, and in which no single person


has a grasp of all the domains of



knowledge required for its resolution. Even when


the knowledge that needs to be applied



is



relatively



explicit



as



for



instance



in



structural



calculations,



or



those


concerning



thermal



performance



the



complex



interactive



nature



of



buildings



creates a situation in which it is only through a team approach that design


can


be


carried



out,



with



all



that



this



entails



for



problems



of



information



transfer



and



breakdowns in understanding.


The third is the problem of ?briefing?. It is a characteristic of building projects


that



buildings



tend



not



to



be



something



that



people



buy



?off


-the-


shelf?.



Often


the


functional


programme


is


not


even


explicit


at


the


outset.


One might characterise the process that actually takes place by saying that the design


and


the


brief


?co


-


evolve?.



As


a


project


moves


from


inception


to


full


s


pecification


both


the


requirements


and


the



design


become



more



and



more



concrete



through



an



iterative



process



in



which


design


of


the


physical


form


and


the


requirements that it is expected to fulfill both develop at once. Feasible designs are


evaluated


according


to


what


they


provide,


and



designers



try



to



develop



a



design



that



matches



the



client?s



requirements.


Eventually,


it


is


to


be


hoped,


the


two


meet


with


the


textual


description


of


what


is


required


and


the


physical


description of the building that will provide it more or less tying together as the brief


becomes a part of the contractual documentation that the


client signs up to.


These three problems compound themselves in a number of ways. Since many of


the core objectives of a client organization rest on implicit knowledge



the need for a



building



to



foster



communication



and



innovation



amongst



its



workers



for instance



it is all too easy for them to be lost to sight against the more explicitly


stated requirements such as those concerned with cost, environmental performance or


statutory


regulations.


The


result


is


that


some


of


the


more


important


aspects


of


the


functional programme can lose out to less important but better understood issues. This


can


be


compounded


by


the


approach


that


designers


take


in


order


to


control


them


complexity of projects. All too often the temptation is to wait until the general layout


of



a



building



is



?fixed?



before



calling



in



the



domain



experts.



The result



is



that functional design has to resort to retrofitting to resolve problems


caused by the strategic plan.


The


Intelligent


Architecture


project


is


investigating


the


use


of


a


single


unified


digital


model


of


the


building


to


help


resolve


these


problems


by


bringing


greater


intelligence to bear at


the earliest ?form generating? phase of the design process when


the client?s requirements are still being specified and when both physical design and


client


expectations


are


most


easily


modified.


The


aim


is


to


help


narrow


the


gap


between



what



clients



hope



to



obtain



and



what



they



eventually



receive



from



a building project.


The strategy is simple. By capturing representations of the building as a physical


and spatial system, and using these to bring domain knowledge to bear on a design at


its earliest stages, it is hoped that some of the main conflicts that lead to sub- optimal


designs



can



be



avoided.



By



linking



between



textual



schedules



of



requirements and the physical/spatial model it is intended to ease the reconciliation of


the brief and the design, and help the two to co-evolve. By making available some of



the



latest



?intelligent?



techniques



for



modelling



spatial



systems



in



the



built environment, it is hoped to help put more of the implicit knowledge on an equal



footing


with


explicit


knowledge,


and


by


using


graphical


feedback


about


functional


outcomes where explicit knowledge exists, to bring these within the realm of intuitive


application by designers.


The Workbench




In


order


to


do


this,


Intelligent


Architecture


has


developed


Pangea.


Pangea


has


been designed as a general-purpose environment for intelligent 3D modelling



it does


not pre-suppose a particular way of working, a particular design solution, or even a


particular application domain. Several features make this possible.


Worlds can be constructed from 3D and 2D primitives (including blocks, spheres,


irregular


prisms


and


deformable


surfaces),


which


can


represent


real-world


physical


objects,


or


encapsulate


some


kind


of


abstract


behaviour.


The


3D


editor


provides


a


direct and simple interface for manipulating objects



to position, reshape, rotate and


rework.


All


objects,


both


physical


and


abstract,


have


an


internal


state


(defined


by


attributes),


and


behaviour,


rules


and


constraints


(in


terms


of


a


high-level-language


?script?).



Attributes



can



be



added



dynamically,



making



it



possible



for



objects



to


change


in


nature,


in


response


to


new


knowledge


about


them,


or


to


a


changing


environment.



Scripts



are



triggered



by



events,



so



that



objects



can



respond



and interact, as in the built environment, molecular systems, or fabric


falling into folds on an irregular surface.



Dynamic



linking



allows


Pangea?s


functionality


to


be



extended



to



include


standard



?off


-the-


peg?


software



tools





spreadsheets,



statistical


analysis



applications, graphing



packages



and domain-specific analysis software,



such



as



finite element analysis for air-


flow modelling. The



?intelligent



toolkit?


includes


neural


networks


[Koho89]



[Wass89],


genetic



algorithms


[Gold89]



[Holl75]



and


other



stochastic



search


techniques



[KiDe95],



together



with



a



rule-


based



and



fuzzy



logic


system



[Zade84].



The


intelligent


tools



are


objects,


just like the normal


3D primitives:


they have 3D presence and


can interact


with other 3D objects. A


natural consequence of this design is easy ?hybridisability? of


techniques,


widely


considered


as


vital


to


the


success


of


intelligent


techniques


in


solving


realistically



complex



problems



[GoKh95].



This



infrastructure



of



primitive


forms,



intelligent



techniques



and



high-level



language



makes



it



possible



to



build


applications



to



deal



with



a



broad



range



of



problems,



from



the



generation



of architectural



form,



spatial



optimisation,



object



recognition



and



clustering,



and



inducing


rules


and


patterns


from


raw


data.


Embedding Intelligence




Many consider that there is an inevitable trade-off between computers as a pure


design


medium,


and


computers


with


intelligence,


?as


a


thinking


machine?


[Rich94].


We propose here that it is possible to provide both these types of support, and allow


the user to choose how best to use each, or not, according to the situation.


It is essential that the creative role of the architect is preserved as he or she uses


the


work


bench,


that


the


architect


as


artist


may


draw


manipulate


the


world


as


seen


through the workbench as freely as they would when using a sheet of paper. Much of



the



knowledge



entered



into



the



workbench



in



this



way



is



unexpressed:



an architect may draw a block, but intend that the block to be a stair or


a


door


or


a


room.



By



using



a



clustering



algorithm



we



have



tried



to



capture



some



of



the


knowledge


that


the


architect


as


artist


does


not


express.


In


this


manner,


the


architect


as


engineer


may


then


pick


up


the


sketch


and


continue


to


work with a technical drawing. Once we have identified the components, we can also


apply


rule-based


systems


to


make


recommendations


for



the



design.



Thus,


by



using



a



clustering algorithm, we are crossing the bridge from implicit knowledge


of the architect as artist to the explicit knowledge of architect as engineer.


The


object-oriented


nature


of


the



workbench



allows



a



common



interface



to



the


clusterer,



while



implementing



the



clustering



engine



itself



by



a



choice



of



simple


linkage


clustering


algorithm


or


neural


network


(either a back-propagation multi-layer network or Kohonen). The architect specifies


the attributes of an object in the world that are considered important to the definition


of a set of objects, and we make a normalised vector representation of those attributes.


Attributes


chosen


might


be


volume


or


the


greenness


or


an


arbitrary


combination


of


attributes


such


as


these.


The


clustering


algorithm


is


applied


to


these


vectors,


and


places each cluster of objects into a collection. After clustering, the architect can name


the


set


of


objects


retrieved



(for



example,



?doors?



or



?stairs?);



the



workbench



can



make



sensible guesses as to which new objects belong to those


clusters, and the workbench or architect can use the information to reason about the


clusters.


Since each object


can


contain inside itself the rules relating to


it, these


can be


triggered


into



operation



when



a



particular



event



occurs.



For



example,



when



a building core (the area containing lifts, stairwells, ventilation shafts, and so


on) is moved, an event is sent to it, and it can automatically go through its set of rules


to determine if it still meets regulations for access and fire safety. This is particularly


valuable when many rules need to be processed simultaneously, making it possible to


investigate


various


designs,


with


rapid


feedback.


This


can


be


taken


further,


by


encapsulating rules in ?expert? or ?critic? objects [FNOS93], whose job it is to oversee

-


-


-


-


-


-


-


-



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